This is my final project, I made it in Tinkercad. It is a combination lock, so it has one dial that controls what numbers you enter, three discs in the back to control what the actual combination is, and a ton of others dials and stuff that I can't really explain. To make this, I first had to look up how to make a combination lock, and because there are many different ways, I had to choose one that could be done with a 3d printer. I then read the instructions on how to make it and what pieces I needed, and made them in Tinkercad. The final result changed a ton from my original idea, because at first was going to do a tumbler lock, which is a key lock. After looking it up, I realized that I could not do that idea because Tinkercad can not print al of the small pieces, because of how detailed they were. So, I switched t the simpler combination lock. The hardest part of this project was making sure all the parts were to scale because I had to copy down all the parts I needed, and the measurements were on a different page, so I had to go back and forth over and over again to get it right. For my final project, I was thinking about making a lockbox. This is a box that is locked by either a combination lock, or a key lock. I don't really know how long this will take, so I might have to make multiple kinds of locks if I finish early. I have no idea how to do this, so I will have to do a lot of research to find out if I can even do this with tinkercad.
What is 8-Bit Art and where did it originate from?
8-Bit is a style of graphics in video games that originated in early 1990's What are the 3 functions of the 8-bit Art movement? Easy to make, Belong to a special group, and makes the creative process more like a game. Do you think 8-bit should be considered an art form? Explain your answer. Yes, because there are no actual definitions on what an art form is, so anything that people spend time on, and is widely accepted is an artform. Have you ever played an 8-bit video game? If so, which ones? List the places you have seen 8-bit art or 8-bit music. Yes, space invaders. Pretty much all old arcade games are n 8-bit format, so mainly arcades. What I am planing on doing is making working tumbler lock and a matching key. These images show how the locks are supposed to work and what they are supposed to look like, so they will be very helpful, even if I am doing a less advanced version.
Of these 3 logos, I like NASA's the best because by just looking at it, you can tell basically what the company is about, which is space
The steps I took were pretty simple. First I drew a black circle. I then wrote my initials in white, and filled in black the place where they overlap. There wasn't really a most challenging part, but the most time consuming part was filling in the overlap.
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